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Territorial War

Contents:

  1. What is it?
  2. What do the territories give?
  3. What kinds of territories are there?
  4. How do you choose to attack a territory?
  5. When are the wars held?
  6. How do we enter the wars?
  7. When in the battlefield, what do we fight against?
  8. What tools can we use in the war?

What is it?

Territorial War, also abbreviated as TW, is a war for guilds held once a week. The main goal is to conquer the areas on the map, can be found by pressing the Kingdom Map button when viewing the map (Hotkey M).

What do the territories give?

When a guild have successfully conquered a territory it will recieve a sum of money weekly. 10 million gold per normal territory delivered to the Guild Master every week. You also get your guild's name on the map below the region's name.

The guildmembers can also teleport directly to that area for free using the town portal spell. Enter Kingdom Map and click one of the guild's territories.

The governor of that area also has a few services. Sells pots, including level 70-90 pots depending on territory, sells revive scrolls and a special firework of that territory. Can produce certain pharmacist herbs. Has a cure service for players and you can use it to refine weapons and other equipment.

What kind of territories are there?

There are three different kinds of territories, level 1, 2 and 3 territories.

Level 3 territories which are normal areas in the map. Give 10 million gold a week, and there are 38 of theese.

Level 2 territories are cities which are really hard to get. To conquer theese you need to already own a level 3 territory next to it. Gives 20 million a week, exists four of theese which are City of Feathers, City of Ethersword, City of Vanished and Dream Searching Port.

Level 1 territories are the hardest to get. To conquer them you need to have at least 3 territories and one territory directly next to it. Gives 30 million per week and there are only two of them, Ancient Dragon City and Thousand Stream City. One guild can only hold one of the two.

How do you choose to attack a territory?

Tender for territorial war is once a week. There the Guild Master place a bid on what territory the guild shall attack.

Minimum bid is 500,000 gold and maximum is 200,000,000 gold. Guilds can be outbidded by other guilds.


The bidding time starts on Wednesdays at 19.00 and ends at 19.00 on thursday.

However on the lands that have a bid made the last minute before ending time will have a 20 minute extended bidding time. If any bids are made in the last minute of the extended time, another 20 minutes are added. Extended tender time ends at 19.40 on thursday.


Bidding is made from Territorial War Administrator or via any Teleporter. Current bidding status can be checked from those NPCs from any players during bidding time. After bidding it can be checked on Kingdom Map.


Territorial War map over the lands as an example on how it looks with bids.

Arrows indicate a guild attacking one of the nearby territories.

The curved arrows indicate a guild without territory is attacking.



Information on a certain territory is shown if you hold the cursor over the territory.

When are the wars held?

There are 7 different times for the territorial wars, only 7 wars can be held at every time. Starting times go through this order: Friday night, Saturday night, Sunday night, Saturday afternoon, Sunday afternoon, Saturday morning and Sunday morning.

Times are:

Morning: 9.00-12.00
Afternoon: 14.00-17.00
Night: 20.00-23.00

The times for the wars are generated when bidding is finished, Thursday 19.00-19.40.


This list is also generated where all the wars are listed and you can see what area, guilds and time. Found on the Battle Schedule Button in Kingdom map. One guild can only have 3 wars at one time.

How do we enter the wars?

  1. Only players from the guild can enter the war for that guild.
  2. Only players who have been in the guild for 100 hours can enter battlefield. (4 days and 4 hours ahead of the war)
  3. You enter battlefield from any Teleporter or Territorial War Administrator.
  4. A max of 80 players can enter one battlefield at a time.
  5. Upon entering the wars all vigour/chi will be reset to 0.

When entered the battlefield, what do we fight against?

If the territory is empty, which means no guild owns it, you will fight monsters and bosses. In Level 3 territory there are 200 monsters around level 70 needed to be killed and one boss on that level aswell. Need to complete within 3 hours. You do not loose experience from being killed in here.

If a guild already owns the territory you will be fighting that guild for it. Need to destroy the enemy's Crystal in their base, the crystal has 12 million HP. Can use a certain range of special tools here. You cannot loose equipment or items when being killed here.

The battlefield map consists of 2 castles that acts as the two sides home bases. There are three lanes linking them together. Defence points with towers are placed on every lane, at each entreance of the castle and inside the castle nearby the Crystal.

What tools can we use in the war?

Basically every normal equipment and tool can be used except your flight.

There is an NPC selling potions, revive scrolls and arrows. In Guild vs Guild (GvG) war that NPC sells Catapult Control Scrolls (20,000 gold) and Tower Scrolls (100,000 gold).

Catapults are used to bash down enemy defence towers and to destroy their Crystal. Every Guild can hold 4 catapults at once. To get a catapult following you go near a catapult and click the catapult control scroll. The catapult auto-attacks enemy buildings and cannot attack players. They can only be destroyed after the player carrying it has been killed, or if the distance between catapult and player is too far.

Towers are used to defend yourself from the enemy players, it has 5 million HP. To build a tower go to a building point and click on it, need a tower scroll to build. It hits players with their level times 10, e.g it hits a level 45 character with 450 damage. There are three kinds of towers, one that hits one player every 1.5 second, one that hits every player within 5m of the target every 6 seconds and paralyzes them for 4 seconds, and one that attack every 3 seconds and hit every one within 5m of the target.

There are teleportation pillars placed out on all lanes, talk to them and when you are back at the base you can teleport to them by stepping into the teleport zone at the spawn point in your base. Need to talk to them every time after you have died.

Other:

  1. You suffer no experience loss or item drop when died in TW battlefield.
  2. When being revived after death or choosing to go to nearby city (the home base) you will have a 30 second disabled time before any skills can be used.
  3. You cannot attack any players of your own guild inside battlefield.
  4. Leaving the guild in battlefield will teleport you out of the battlefield
  5. As noted above, vigour/chi is reset when entering and Hoist Cuddle option is disabled
  6. Mounts and jump can be used, flight cannot be used.